Version 10.0.03 released
SadConsole » Devlog
V10.0.3 has been released to NuGet
- [UI]
ScrollBarhas been completely rewritten. Minor breaking changes..Maximumhas been changed to.MaximumValue.- Properties related to the style, such as
BarGlyph, were moved to aStyleproperty which controls how the control looks. Some property names have changed
- [UI]
NumberBoximprovements.- Rendering code split from
Textbox. - Added
ShowUpDownButtonsto show up\down buttons. - Fixed bug with
UseMinMaxmessing up the value and setting it back to 0 when the control loses focus.
- Rendering code split from
- [UI]
ControlBase.FindThemeFonthelper method added. - [UI] Minor bug fixed where captured controls (such as a scroll bar) wouldn’t process the mouse if the control was parented to a composite control and the mouse left the parent area.
- [Core] Fixed
EffectSetbug where the last effect wasn’t applied. - [Core]
GlyphDefinitionhas an init accessor now. - [Core] Added
ShapeParameterdocs andCreateFilledsupports ignoring the border. - [Core] Added
RootComponentclass that can be added toSadConsole.Game.Instance.RootComponents. These components run logic before the keyboard and screen updates. - [Core] Splash screen collection is nulled after it runs, freeing memory.
- [Extended] Classic keyboard handler has
IsReadyflag now to control when it’s active. - [Extended]
ColorPickerPopupwould crash on invalid textbox values. - [Extended]
GlyphSelectPopupadded. You can use this to display a list of glyphs in your font while debugging your app. - [Extended] Fixed a bug in the table control that prevented the scroll bars from being displayed.
- [Extended] Cleaned up code and enabled nullable.
- [Host - SFML] Fix bug where it was always running at unlimited FPS.
- [Host - MonoGame] Renderers can set backing texture usage.
- [Host - FNA] Fix bug where the screen clear wasn’t working and would default to violet.
- [Host - All] Add
OptimizedScreenSurfaceRendererwhich renders. - [Host - All] Surface render step can accept an alternative surface with the
SetDatamethod.
Get SadConsole
SadConsole
Ascii/ansi game engine powered by .NET and MonoGame/SFML/FNA
| Status | Released |
| Category | Tool |
| Author | Thraka |
| Tags | ansi, ascii, Game engine, Open Source |
More posts
- Version 10.7.0 Released2 days ago
- Version 10.4.1 released!Jun 13, 2024
- Version 10.4.0 released!Apr 01, 2024
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