Version 10.8.0 Released
SadConsole » Devlog
v10.8.0 (01/18/2026)
- [Core]
ColoredGlyphdeserialization correctly handles decorators. - [Core]
LayeredSurfacelayers can be hidden now. - [Controls] Rendering controls on a surface with a viewport now correctly handles mouse input and drawing of the controls.
- [Core]
AnimatedValuewas sending the finished event before it was completed. - [Core]
AnimatedScreenSurfacedidn’t set the new frame sizes when deserialized. - [Core]
ITitlemoved from debug library to core. - [Host] Hosts have new logic for converting images into surfaces.
- [MonoGame] Render steps now use local spritebatches, which can help with memory allocation in some cases.
- [Core] Entities now have
IHasLayerfrom the primitives library which matches theZIndexproperty. - [Core] Entities expose the
IHasIDinterface now. - [Core]
EntityManagercorrectly handles animated entity visibility. - [UI]
ListBoxandComboBoxhave generic versions now. - [UI]
ComboBoxPlacement of the dropdown is correctly kept on the screen. - [Core] Changing
Game.Instance.DefaultFontandDefaultFontSizenow update all objects on the screen with the new defaults when they use the defaults.
Files
SadConsole.v10.8.0.NuGet.Packages.zip 11 MB
23 hours ago
SadConsole-10.8.0-SourceCode.zip 677 kB
23 hours ago
Get SadConsole
SadConsole
Ascii/ansi game engine powered by .NET and MonoGame/SFML/FNA
| Status | Released |
| Category | Tool |
| Author | Thraka |
| Tags | ansi, ascii, Game engine, Open Source, sadconsole |
More posts
- Version 10.7.0 Released65 days ago
- Version 10.4.1 released!Jun 13, 2024
- Version 10.4.0 released!Apr 01, 2024
- Version 10.0.03 releasedMar 15, 2024
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